Those are all the major changes for this version.
- Added a player stats panel next to the map. (TAB to toggle map)
- The game starts with 1 enemy type and a new type gets added every 2 floors.
- On higher floors enemies have a chance to spawn as elite. (golden crown, bigger, stronger, 1 extra ability)
- Improved sync of traps. (tested with ~500ms RTT and 10% packet loss and all clients traps were still in sync)
- No delay anymore for client to attack enemies. (Previously had to verify attack with master).
- Chests that have items. Every player has his own loot. (currently only 1 item done)
- Ongoing improvements to performance and polish.
The root room for the branches in the floor still need their own design. Should have small heals and a unique shrine?
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